Point a->point b
Apr. 12th, 2010 12:52 amI sometimes talk about how bad my pacing as a GM is. I think I get carried away with sidequests, rather.
The current story of Nothing Personal can be summed up as "Head back to Yu Shan."
There was a gate only about a week's ride from where they were! Only they kinda got ambushed on the way back and decided to go around to a different gate...
And halfway there stopped to fight a giant spider.
Which turned out to be an ambush site for a monstrous skeletal construct of an Abyssal.
Who they rode up to Deal With, and, when they got there, discovered had a massive army, which they fled... ending up in a Fae Freehold...
Where the local Noble asked them to go on a quest for them...
To go recover the hearthstone from a distant manse...
And halfway there, they got diverted fighting mechanical servitors of a long dead Twilight...
...so yeah. I think 'going home' is going to be a complete story arc in and of itself. Which is a good thing because I am totally unprepared to run a game in Yu Shan yet. I really need to read up first.
In other thoughts, I think if I really wanted to get a Paranoia vibe going in Exalted, I should have done a first age DB game instead.
You are all the children of DB Gens that serve the same powerful Twilight, who, going mad, has given many of you conflicting orders. Meanwhile, your Gens has its own priorities, which includes the point that all your companions are expendable, and, in fact, since they are in competition for the favor of the Twilight, -highly- expendable, do you get the point?
And, since you are servitors engaged in vital missions, you are required to regularly log your memories into a terminal, which will be overprinted your siblings - for the Twilight insisted on your parents breeding six of you - should you die.
Stick them all in a floating fortress city where they can't get out, mix, and serve.
However, I think I manage to occasionally make the players of Nothing Personal fairly paranoid anyhow. ^___^
The current story of Nothing Personal can be summed up as "Head back to Yu Shan."
There was a gate only about a week's ride from where they were! Only they kinda got ambushed on the way back and decided to go around to a different gate...
And halfway there stopped to fight a giant spider.
Which turned out to be an ambush site for a monstrous skeletal construct of an Abyssal.
Who they rode up to Deal With, and, when they got there, discovered had a massive army, which they fled... ending up in a Fae Freehold...
Where the local Noble asked them to go on a quest for them...
To go recover the hearthstone from a distant manse...
And halfway there, they got diverted fighting mechanical servitors of a long dead Twilight...
...so yeah. I think 'going home' is going to be a complete story arc in and of itself. Which is a good thing because I am totally unprepared to run a game in Yu Shan yet. I really need to read up first.
In other thoughts, I think if I really wanted to get a Paranoia vibe going in Exalted, I should have done a first age DB game instead.
You are all the children of DB Gens that serve the same powerful Twilight, who, going mad, has given many of you conflicting orders. Meanwhile, your Gens has its own priorities, which includes the point that all your companions are expendable, and, in fact, since they are in competition for the favor of the Twilight, -highly- expendable, do you get the point?
And, since you are servitors engaged in vital missions, you are required to regularly log your memories into a terminal, which will be overprinted your siblings - for the Twilight insisted on your parents breeding six of you - should you die.
Stick them all in a floating fortress city where they can't get out, mix, and serve.
However, I think I manage to occasionally make the players of Nothing Personal fairly paranoid anyhow. ^___^