leticia: (Default)
Lawgiver (Ability) Fiat
Cost: --; Mins: (Ability) 3, Essence 3; Type: Permanent
Keywords: None
Duration: Instant
Prerequisite Charms: Third (Ability) Excellency

Success is the domain of Solars, and in their chosen fields, they should never fear to strive for greatness. For the Solar who knows this Charm, failure is literally not an option.
Any time the Lawgiver makes a roll with (Ability) that would automatically succeed according to the automatic success rules on p124 of the Exalted core and the roll fails, she may instead accept a 0 threshold success as if she had chosen to default to automatic success instead. This ‘automatic reroll’ effect is available even after using other rerolls, such as the Third (Ability) Excellency.

At Essence 5, the Solar may use this ability even with rolls that are not normally eligible for automatic success, such as opposed rolls, those made in combat, or under stress. The automatic reroll can never be used with insufficient dice to qualify for an automatic success. Stunt dice and Charm purchased dice always count towards the requisite pool.
leticia: (Default)
Because some things about Lunars drive me nuts!

Steel-Shod Quicksilver Marvel
Prerequisites: Changing Plumage Mastery, Essence 3, Appearance 3
The Lunar presents to the world the face she wishes to display. Where the prerequisite grants some control over garments and other ephemera, Steel-Shod Quicksilver Marvel permits the Lunar great control over her panoply. Whenever the Lunar changes shapes, she may spend a willpower to change the default disposition of her material goods. Even Moon-Faced or moonsilver armor may be banished to elsewhere; lesser armor, weapons, and tools may shift with the Lunar to still be usable rather than being forced Elsewhere. This permits Lunars to treat any mortal armor as Moon-Faced, though non-moonsilver artifacts must make 'sense' in some manner on or as part of the Lunar's form, their magically reinforced shapes not yet subject to the Lunar's will. The Lunar may only alter the arrangement of Elsewhere and non-Elsewhered items by spending another willpower on another shift.

Second-Skin Champion
Prerequisites: Steel-Shod Quicksilver Marvel, Essence 4, Appearance 5
This Knack extends is prerequisite to transcend the limitations of a form; any tool or artifact the Lunar carries may be moved to elsewhere or incorporated seamlessly into the Lunar's alternate forms. A ritual knife becomes a claw, or the edge of a hoof; a compass becomes an inborn directional sense. Armor, artifact or otherwise, can be incorporated invisibly beneath the Lunar's skin. These items are concealed completely, and only observing them in use, be it when a blade skitters off the moonsilver hardened hide or when a bear's claws function as medical scalpels to perform skillful surgery can expose the transformation.
Should a Lunar be slain while wearing a form integrating objects via this knack, those items are instantly banished to Elsewhere, and will not be seen again in Creation until the Lunar's next incarnation first shifts in to her human true form from an alternate form. This effect only affects those items that are owned by the Lunar; while she may still integrate stolen objects, they will instead appear next to her corpse. This explicitly includes any artifacts attuned to others.

Deadly Twin Contemplation
Prerequisites: Deadly-Beastman Transformation, Essence 5, Stamina 4
A Lunar's first War Form is shaped by the extremities of their current situation. Often times, they must sacrifice the utility that their forms could provide for more killing power; other times, they settle for an uneasy compromise and lose the top potential of their war-form. Situations change - especially when the Exalted are involved, and what was optimal when one was young may not aid an experienced Lunar with a wider field of abilities and Charms so well.
This Knack expands a Lunar's beastman transformations; taking it permits the Lunar to build a second warform following the same constraints as the first. This counts as a fourth True form, but permits an eagle totem Lunar to have one beastman form with great wings to carry off victims, and a second to optimize the striking power of claws and beak in the melee, or a panther Lunar to have one war form with an eye to stealthy hunting and another to open battle. As with Deadly Beastman Transformation, the war form must follow the thematics of the Lunar's spirit shape unless the Lunar knows Perfected Hybrid Interaction. Any war forms provided by this knack may be redesigned at any point the Deadly Beastman Transformation granted form is redesigned, such as when buying Perfected Hybrid Interaction or Terrifying Beastman Alteration.
This Knack can be purchased again at Essence 7, granting a third war form, and again at Essence 10. The Essence 10 purchase grants two separate war form configurations, reaching a total of 5 separate specialized war forms.
leticia: (Default)
I'll be buying this for Bennu eventually, after I deal with some other critical things, just because fun and Judgmental.

Torc of the Just Sun (Artifact ***) )
leticia: (Exalted)
Golden Essence Font
Cost: 1m, 1wp, 1lhl; Mins: Performance 4, Essence 3; Type: Simple (dramatic action)
Keywords: Combo-OK, Mirror (Sacred Blood Draught), Obvious, Shaping
Duration: Instant
Prerequisite Charms: Phantom-Conjuring Performance

The nature of a Solar's soul is holy, and their prayers are granted special consideration by the gods, but even a Solar must sacrifice to win highest favor. Nonetheless, a Solar's essence - and blood - have great power, and this means a Solar has the option to sacrifice of their own power and strength, rather than gathering precious objects. This Charm is a prayer action which creates its own Resources 5 sacrifice.
When a Solar uses this Charm, she performs a normal prayer action as appropriate for the god - or other being - she seeks to communicate with. During the course of the prayer, she uses the illusions of Phantom-Conjuring Performance to create a vessel, which is always stamped with the Solar's castemark, but may otherwise vary with the thematics of both Solar and recipient. This vessel appears to be finely crafted of precious materials. It will gradually fill with either blood or sacred oil as the prayer continues, depending on the nature and preferences of the target of the prayer. At the completion of the prayer action, the vessel and its contents will vanish to be delivered to the targeted god.

New Abyssal Charm: Sacred Blood Draught (Prerequisite: Haunting Apparition Trick; MoEP: Abyssals p. 141). The Abyssal mirror to Golden Essence Font will always produce a sacrifice of blood, rather than oil.
leticia: (Default)
I was helping Brian with ideas on Charm Writing, and this came up, and he said -I- had to post it.

Garrumph.
All-Creation Weaponmaster Method
Cost: -- ; Mins: Melee 5, Essence 5; Type: Permanent
Keywords: none
Duration: Permanent
Prerequisite Charms: Weapon-Taming Mudra

No enemy of Creation, no matter how disarming, is ever safe in the presence of a Weaponmaster Solar. Such is the power and applicability of the Creation-Ruling Mandate that, answering to her need, even the commonest cruft of Creation bends to the Solar's bloody task and serves as a deadly weapon. A swiftly plucked dandelion is a throwing dart; a broken teacup serves as a khatar; the umbrella of a passing nobleman becomes a dire lance. Treat any mundane object turned to combat purposes as an orichalcum artifact of an appropriate type, with all the durability and advantages of wielding orichalcum. This effect is Obvious.

For each weapon 'created' with this Charm, the Solar must reflexively commit motes equivalent to the artifact rating of the weapon being imitated, plus the normal attunement cost of the artifact. The Solar can release those motes at any time, for instance returning the dandelion to a flower after throwing it. Though there is no limit on how many artifacts the Lawgiver can imbue with power, the weapons can be used by no one but the Weaponmaster herself.

Any effects which would cause an attunement to be lost cause the committed motes to be immediately released and the weapon to return to a mundane object. Nothing, however, prevents the Solar from immediately re-expending and committing the motes.

This Charm cannot create a temporary artifact with a rank higher than 3. If purchased again at Essence 7+, the character may make an artifact of level 4 or 5 with the appropriate commitment of motes. An Intelligence + Melee design roll may be necessary for unusual or complicated artifacts.

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