Blah. My husband is mean.
Apr. 14th, 2010 10:54 pmI was helping Brian with ideas on Charm Writing, and this came up, and he said -I- had to post it.
Garrumph.
All-Creation Weaponmaster Method
Cost: -- ; Mins: Melee 5, Essence 5; Type: Permanent
Keywords: none
Duration: Permanent
Prerequisite Charms: Weapon-Taming Mudra
No enemy of Creation, no matter how disarming, is ever safe in the presence of a Weaponmaster Solar. Such is the power and applicability of the Creation-Ruling Mandate that, answering to her need, even the commonest cruft of Creation bends to the Solar's bloody task and serves as a deadly weapon. A swiftly plucked dandelion is a throwing dart; a broken teacup serves as a khatar; the umbrella of a passing nobleman becomes a dire lance. Treat any mundane object turned to combat purposes as an orichalcum artifact of an appropriate type, with all the durability and advantages of wielding orichalcum. This effect is Obvious.
For each weapon 'created' with this Charm, the Solar must reflexively commit motes equivalent to the artifact rating of the weapon being imitated, plus the normal attunement cost of the artifact. The Solar can release those motes at any time, for instance returning the dandelion to a flower after throwing it. Though there is no limit on how many artifacts the Lawgiver can imbue with power, the weapons can be used by no one but the Weaponmaster herself.
Any effects which would cause an attunement to be lost cause the committed motes to be immediately released and the weapon to return to a mundane object. Nothing, however, prevents the Solar from immediately re-expending and committing the motes.
This Charm cannot create a temporary artifact with a rank higher than 3. If purchased again at Essence 7+, the character may make an artifact of level 4 or 5 with the appropriate commitment of motes. An Intelligence + Melee design roll may be necessary for unusual or complicated artifacts.
Garrumph.
All-Creation Weaponmaster Method
Cost: -- ; Mins: Melee 5, Essence 5; Type: Permanent
Keywords: none
Duration: Permanent
Prerequisite Charms: Weapon-Taming Mudra
No enemy of Creation, no matter how disarming, is ever safe in the presence of a Weaponmaster Solar. Such is the power and applicability of the Creation-Ruling Mandate that, answering to her need, even the commonest cruft of Creation bends to the Solar's bloody task and serves as a deadly weapon. A swiftly plucked dandelion is a throwing dart; a broken teacup serves as a khatar; the umbrella of a passing nobleman becomes a dire lance. Treat any mundane object turned to combat purposes as an orichalcum artifact of an appropriate type, with all the durability and advantages of wielding orichalcum. This effect is Obvious.
For each weapon 'created' with this Charm, the Solar must reflexively commit motes equivalent to the artifact rating of the weapon being imitated, plus the normal attunement cost of the artifact. The Solar can release those motes at any time, for instance returning the dandelion to a flower after throwing it. Though there is no limit on how many artifacts the Lawgiver can imbue with power, the weapons can be used by no one but the Weaponmaster herself.
Any effects which would cause an attunement to be lost cause the committed motes to be immediately released and the weapon to return to a mundane object. Nothing, however, prevents the Solar from immediately re-expending and committing the motes.
This Charm cannot create a temporary artifact with a rank higher than 3. If purchased again at Essence 7+, the character may make an artifact of level 4 or 5 with the appropriate commitment of motes. An Intelligence + Melee design roll may be necessary for unusual or complicated artifacts.