You might remember me and high powered characters, though, and, err, Exalted is that.
LOL Yeah, but it's fun to be able to go all out! As one of only a few women in my unit in Korea and the only girl in the RP group, it was great to be able to relax and be stupid around the guys without it affecting my professional rep. Of course, some of the stupid stuff was solely the fault of the dice. :-P
Early on in our campaign, our intrepid group of adventurers was climbing down a long, wide, chimney-like shaft into a goblin lair. The elven fencer was first to head down, followed by the sorcerer, the martial-artist monk, and my Gwenyvar. Of course, I seriously fail on a roll and Gwen loses her grip, crashing down on the monk and causing him to fall away from the wall. The sorcerer, however, makes an amazing save and somehow braces himself and us safely.
After taking a moment to catch our breaths, we decide to continue downward. And, of course, once again, I fumble the climbing check and Gwen is once again in freefall. Our monk, who has an incredibly high dexterity yet is notoriously clumsy, again fails to avoid Gwen's plummeting mass. The sorcerer has just enough warning to say, "OH, F**K, no! Not this time!" and dodge out of the way. Mage and monk, in the grip of gravity, continue downward, into the fencer and take him with us.
Funniest thing? Upon impact, I manage to finally make a wildly sucessful roll and Gwen walks away uninjured. The fencer and the monk? The DM made an executive decision and ruled that the fall had crushed the bottles in their packs and the healing potions managed to seep into their wounds. Otherwise, our journey together would have been tragically short.
So, what sort of hi-jinks does your group get into? Tell me more!
Roleplaying
Date: 2006-04-29 09:02 am (UTC)LOL Yeah, but it's fun to be able to go all out! As one of only a few women in my unit in Korea and the only girl in the RP group, it was great to be able to relax and be stupid around the guys without it affecting my professional rep. Of course, some of the stupid stuff was solely the fault of the dice. :-P
Early on in our campaign, our intrepid group of adventurers was climbing down a long, wide, chimney-like shaft into a goblin lair. The elven fencer was first to head down, followed by the sorcerer, the martial-artist monk, and my Gwenyvar. Of course, I seriously fail on a roll and Gwen loses her grip, crashing down on the monk and causing him to fall away from the wall. The sorcerer, however, makes an amazing save and somehow braces himself and us safely.
After taking a moment to catch our breaths, we decide to continue downward. And, of course, once again, I fumble the climbing check and Gwen is once again in freefall. Our monk, who has an incredibly high dexterity yet is notoriously clumsy, again fails to avoid Gwen's plummeting mass. The sorcerer has just enough warning to say, "OH, F**K, no! Not this time!" and dodge out of the way. Mage and monk, in the grip of gravity, continue downward, into the fencer and take him with us.
Funniest thing? Upon impact, I manage to finally make a wildly sucessful roll and Gwen walks away uninjured. The fencer and the monk? The DM made an executive decision and ruled that the fall had crushed the bottles in their packs and the healing potions managed to seep into their wounds. Otherwise, our journey together would have been tragically short.
So, what sort of hi-jinks does your group get into? Tell me more!