leticia: (Zenith)
leticia ([personal profile] leticia) wrote2006-04-27 08:34 pm

Another art post



I don't suppose anyone more talented than me is interested in coloring it? I'll get around to it eventually, but hope springs eternal!


Hey, just in case someone wants to...

The spear and breastplate are orichalcum, aka gold, her clothes tend to be in bright reds, yellows, and other vivid colors. Her skin is a dark brown - bittersweet chocolate, as I describe it in text. Eyes are golden, and the bracers are red jade. Hair is black, of course. The Hearthstone in the spear should be black/dark blue - Water stone. The one you can't see in her bracers is green, but it's not visible, so. :)

Re: Yay! Art!

[identity profile] letiwolf.livejournal.com 2006-04-29 06:15 am (UTC)(link)
I remain highly skeptical of most white wolf games, not being big on the angst and goth, but, I was lured into Exalted and love it. >_>
You might remember me and high powered characters, though, and, err, Exalted is that.

The Phoenix Maiden of the Unfettered Sky (aka Phoenix Maiden, Virtuous Willow, or PM) is a /very/ enthusiastic and slightly undertraveled - less now than when the game started - would-be hero.

Mind, since she got Exalted by the Unconquered Sun (thus the Solar Exalt bit) she's got a lot going to turn 'would-be' into is. She's half holy warrior and half bard, and a ton of fun to play, since she has all sorts of Grand Plans and is willing to drive the rest of the party towards them by any method necessary. >_>

</gush>

Roleplaying

[identity profile] jayel-fox.livejournal.com 2006-04-29 09:02 am (UTC)(link)
You might remember me and high powered characters, though, and, err, Exalted is that.

LOL Yeah, but it's fun to be able to go all out! As one of only a few women in my unit in Korea and the only girl in the RP group, it was great to be able to relax and be stupid around the guys without it affecting my professional rep. Of course, some of the stupid stuff was solely the fault of the dice. :-P

Early on in our campaign, our intrepid group of adventurers was climbing down a long, wide, chimney-like shaft into a goblin lair. The elven fencer was first to head down, followed by the sorcerer, the martial-artist monk, and my Gwenyvar. Of course, I seriously fail on a roll and Gwen loses her grip, crashing down on the monk and causing him to fall away from the wall. The sorcerer, however, makes an amazing save and somehow braces himself and us safely.

After taking a moment to catch our breaths, we decide to continue downward. And, of course, once again, I fumble the climbing check and Gwen is once again in freefall. Our monk, who has an incredibly high dexterity yet is notoriously clumsy, again fails to avoid Gwen's plummeting mass. The sorcerer has just enough warning to say, "OH, F**K, no! Not this time!" and dodge out of the way. Mage and monk, in the grip of gravity, continue downward, into the fencer and take him with us.

Funniest thing? Upon impact, I manage to finally make a wildly sucessful roll and Gwen walks away uninjured. The fencer and the monk? The DM made an executive decision and ruled that the fall had crushed the bottles in their packs and the healing potions managed to seep into their wounds. Otherwise, our journey together would have been tragically short.

So, what sort of hi-jinks does your group get into? Tell me more!

Re: Roleplaying

[identity profile] letiwolf.livejournal.com 2006-04-29 03:39 pm (UTC)(link)
Oh god. So there we are.

Phoenix Maiden, the Extremely Righteous And Enthusiastic Hero.
Kanfi, her long-lost baby brother, mercenary-socializer. He can charm his worst enemies into submission. But only for money. Or because the rest of the party charges into things and drags him with them.
Diamond Borealis, sorcerer and Scavenger Lord. (Looted First Age ruins - as a mortal, which is a very dangerous procedure. Exalts have it easier. But it describes his character nicely even though no longer technically true.) He's also rather mercenary, but interested in ancient lore and things on their own merit.
Liu, teenaged acrobat and sword-dancer who ran away from the circus to join us. Sort of.
(We've since added Aidan, former-Immaculate-Monk asskicker, but he hadn't joined us at that point.)

We're on a boat, at sea. Oh, look, demonic taint in the water! And ships ahead! Let's go do something about it, says we. The poor captain, having been around Phoenix Maiden the Ultra Charismatic and Kanfi the Ultra Charming for the past month or what have you, doesn't have a chance. We go towards the taint.

One short fight with half-demon cannibal slaver pirates and their pet demonic worm thing later, we're trying to put out fires on the ship they were attacking and otherwise clean up when... literal strands of Fate start tugging the boats around. Break PM's writsts, too, but she heals really fast, so a couple turns later she's all better.

Somehow, /I/ get the impression they're tugging the boats /down/. Somehow, the storyteller and I keep talking past each other. I'm assuming the boats are being pulled down, and he's just talking of them being pulled /across/ the surface of the water - he misses my misinterpretation, and I miss the correct answer. So PM's reacting with a bit more sense that time is ticking than she should have.

SO there's three ships out here. One's the pirate boat, where the fight took place, one's our ship, and the third is a merchant ship the pirates were attacking. It's on fire a little, and its surviving crew is trying to put it out.

PM's over there trying to help them. Kanfi and Diamond are trying to figure out these strands of fate, Kanfi from our ship and Diamond from the pirate ship. Diamond tries to tug one. Kanfi tries to tug one.

The Storyteller ...s at them, and, in a "Is that your final answer?" tone asks them both for, basically, common sense rolls.
Diamond fails. Kanfi succeeds, but even when the storyteller tells him he feels a moment of hesitation, does it anyhow.

...On the other ship, PM is looking at /great huge snarls of fate/ in the fires. Which seem to be burning more for it. PM gets the bright idea to ...tug the snarls out of the fires.

Storyteller is basically rolling his eyes here, asks her for the same common sense roll he asked the others for. She /botches/. Needless to say, she feels no warning caution. >_>

And then he has us all roll strength + occult to see how hard we're able to pull. Diamond and Kanfi each get a meager one success, and get a curse which hampers certain actions by 1.

PM promptly gets 5, tears a gash in the fabric of reality, and lets a mega demon being start spilling in. Oh, the water's turning acidic around the ships. (And the same curse, only a hell of a lot stronger.)

Oh, and the hold of the pirate ship is still full of helpless chained slaves.

In the end, we still got out of there with all the slaves rescued, the merchant crew rescued (though their ship was sort of /gone/, and PM even managed to reduce her curse level to 1 by proving what a hero she is rescuing the slaves.

And we have good reason to believe someone else even closed the portal to Hell for us!

Re: Roleplaying

[identity profile] jayel-fox.livejournal.com 2006-04-30 07:42 am (UTC)(link)
PM promptly gets 5, tears a gash in the fabric of reality, and lets a mega demon being start spilling in.

*L* Always a good "...oh, crap..." moment for both player and character.

Re: Roleplaying

[identity profile] letiwolf.livejournal.com 2006-04-30 02:07 pm (UTC)(link)
By the scale of the game, 5 successes is considered a legendary success... >_>

It was not a good time for legendary success, I'm afraid.

Re: Roleplaying

[identity profile] letiwolf.livejournal.com 2006-04-29 04:12 pm (UTC)(link)
This was another good passage, as far as dice-evil goes.


Storyteller says "Okay. Liu, Diamond, please roll conviction. Diamond, you also need to roll your Essence. Kanfi, you feel an unbidden oraclism welling up within you; you'll have to either speak it or expend willpower to avoid. PM, please make a Charisma + Performance roll."

<ROLL> Diamond Borealis rolls 3 dice: <2 4 8> for 1 success.

<ROLL> Liu rolls 3 dice: <1 2 6> for a botch!

<ROLL> Diamond Borealis rolls 3 dice: <1 1 4> for a botch!

<<OOC>> Liu says, "Wow. We run fleeing into the wilderness."

<ROLL> Phoenix Maiden rolls 8 dice: <1 4 4 8 8 8 8 9> for 5 successes.

<<OOC>> Phoenix Maiden smilesmilesmileZenithsmile.

<<OOC>> Fang says, "Someone stole all the successes!"

<<OOC>> Storyteller says, "Kanfi, options?"

<<OOC>> Kanfi will speak it. Why avoid the damn things?

<<OOC>> Storyteller says "PM, ordinarily, your successes would be great help here. Unfortunately, we have two botches. You've got 4 successes over the difficulty, which means you can cancel one botch- turn it into an ordinary failure- for 3 successes. Diamond's first roll is a failure anyway; you can make it a success. Or, you can make Diamond's second roll a success by de-botching it and adding the success. Unfortunately, Liu's roll was difficulty 2, so the best you can do there is de-botch.

<<OOC>> Phoenix Maiden says, "Meep. You people keep eating my extra successes and I can never roll enough! :p

<<OOC>> Phoenix Maiden says, "Let's make the first roll a success and then undo Liu's botch. Seems most efficient."

<<OOC>> Storyteller says, "Sorry, but I have to do this. "Is that your final answer?""

<<OOC>> Phoenix Maiden says, "... =P"

<<OOC>> Phoenix Maiden says, "Yes. =p"

<<OOC>> Phoenix Maiden says, "wait, wait, can I use a lifeline? :p"

<<OOC>> Storyteller says, "You ARE the lifeline. *cackles*"


We were attacked by hungry ghosts promptly thereafter. Which only two of us could even attack. And swarms of oversized spiders. It was... fun.